Best Staff Hire Order in Bakso Simulator 2

The order you hire staff in Bakso Simulator 2 matters as much as who you hire. Each role solves a specific bottleneck that appears at predictable progression points — kitchen overload before theft problems, theft before register delays, and register delays before entertainment bonuses become relevant. Hiring a musician before a cook looks appealing but cripples service during the recipe expansion phase that defines mid-game income. This guide presents the community-tested optimal hire order with timing milestones, salary budgeting, and exceptions for players pursuing specific playstyles like decoration-focused builds or rush combat enthusiasts.

First Hire: Cook

Hire a cook immediately after the staff system unlocks and you serve two or more recipes regularly. The kitchen bottleneck hits hardest when Spicy Bakso joins Classic on the daily menu — Rabas cannot stir broth, add chili paste, plate bowls, and run upstairs deliveries simultaneously without customers leaving. A mid-skill cook assigned to ground floor pots handles both recipes while Rabas focuses on delivery and ingredient restocking.

Budget three to five thousand signing fee plus four to six hundred daily salary for your first cook. Prioritize skill over minimum wage — the revenue recovered from automated preparation exceeds salary savings from a novice cook who wastes ingredients. Train tier-one cooking within the first week of employment. Delay your second hire until cook tier-one completes and daily revenue consistently exceeds ten thousand from recipes listed on our all recipes page.

Second Hire: Guard

Hire a guard once your outdoor cart generates significant evening income and you stock expensive ingredients from the ingredients guide. Theft attempts escalate after the first main story chapter when village activity increases and supernatural side quests bring more NPCs near your shop at night. Manual punching with left click pulls Rabas away from the kitchen precisely when evening customers order premium bowls.

Assign guard patrol zones covering the cart, entrance, and delivery box area. Purchase basic security tools from the security tools page simultaneously — guards plus cameras reduce theft losses below five percent of daily revenue. Train guard tier-one before considering a cashier hire. Salary budget: three to four thousand signing fee plus five to seven hundred daily for a competent patrol guard.

Third Hire: Cashier

Hire a cashier when ground floor customer volume exceeds eight to ten simultaneous orders regularly — typically after unlocking the third recipe slot and expanding ground floor seating through shop upgrades. Register delays become the primary bottleneck once a cook handles kitchen prep and a guard manages security. Every manual payment trip costs thirty to sixty seconds of kitchen oversight that adds up across a full lunch rush.

Assign the cashier to your primary ground floor register nearest the serving counter. Train tier-one cashier skills for transaction speed before hiring a musician. Combined cook, guard, and cashier salaries should remain below forty percent of gross daily income — if above that threshold, simplify menu slots temporarily using high-margin recipes from our get rich fast guide until revenue catches up.

Fourth Hire: Musician and Beyond

Hire a musician last, after upper-floor dining generates consistent premium orders and decorations justify patience-extension bonuses. Musicians add five to twenty percent tip revenue depending on skill and training but provide zero automation — they never cook, guard, or process payments. Assign musicians to upstairs dining areas serving Fishcake Soup, Royal Bakso Bowl, and other slow-prep recipes from the unlock guide.

After completing the core four hires, invest in training tier-two and tier-three for existing staff before doubling roles. A tier-three cook outperforms two untrained cooks at lower combined salary. Additional cook slots for upper-floor kitchens unlock through late-game shop upgrades — hire second cooks only when a new kitchen station exists to assign them. Review upgrade priorities to sequence kitchen expansions before redundant staff hires.

Frequently Asked Questions

Should I always hire a cook first?

Yes for standard progression. Cooks address the earliest bottleneck when serving multiple recipes. Only skip if you deliberately run a single-recipe menu beyond mid-game.

Can I hire a guard before a cook?

Only if theft losses exceed kitchen bottleneck costs — rare before mid-game. Most players benefit from cook first because recipe expansion precedes serious theft frequency.

When is a musician worth hiring?

After cook, guard, and cashier are hired and trained. Musicians maximize upstairs premium dining revenue but provide no automation benefit.

How many staff should I have by mid-game?

Three staff — cook, guard, and cashier — handling core operations. Add a musician and second cook after upper-floor kitchen upgrades in late mid-game.

What if I cannot afford all four roles?

Maintain cook and guard as minimum viable staff. Skip cashier until revenue stabilizes and delay musician indefinitely if budget is tight. Train existing staff rather than hiring new roles prematurely.